Showing posts with label Character Design. Show all posts
Showing posts with label Character Design. Show all posts

Sunday, 16 March 2014

Fantastic Voyage - Amoeba Last Stage in Cycle

This is the last stage of the character within the slime cycle, I have tried to use the more cell shaded approach again. It's not landscape but I wanted it like this so I could pan up it for a longer period of time in the animatic.




             

Fantastic Voyage - Further Simplifying Amoeba Character

Phil suggested that even though I have simplified the colouring down a lot than what I usually do, that I try to simplify it even more so here is my attempt at trying to make it look even more basic. Haven't tried to change the character's design yet, may experiment with it sometime.


Friday, 14 March 2014

Fantastic Voyage - Amoeba Character First Stage in Cycle

When it came to painting this I took a completely different approach to what I'm used to doing which was surprisingly a bit of a challenge to adapt to, I usually like to paint quite a lot of shadows and highlight in in an attempt to make it look more 3D and a bit semi-realistic. I started out drawing the outline in illustrator and for these character designs I tried to stick to my influence and create something that has less typical tonal work in there and harsh black shadows like pop art.



 I gave my amoeba character wellies as this is the traditional footwear that people may associate festivals to, along with the flowers on the head. Not entirely sure whether to keep the center of the body yellow or blue along with the rest of the body because at the moment I feel as if it looks like the outline of a face, which it isnt supposed to.






Monday, 17 February 2014

From Script to Screen - Rough Character Design: Villain Ugly Form

When creating this character, as well as including what I mentioned in my influence map I also decided to not give her any gums, originally I gave her sharp teeth, as this appears scary and villainous but then I thought if she had sharp teeth, why would she need to use the food blender for her potions, when she could just eat the butterflies and fairies, so I removed her teeth for this reason. I also believe that removing teeth also emphasizes her aging body and skin, as the elderly are usually the ones people see that need to have false teeth. I also made her character look very distressed in this image as she is angry and disgusted with her physical appearance.
Colour very soon to follow.


Monday, 10 February 2014

From Script to Screen - Character Design: Trixiebelle Concept Art

After reading feedback regarding my character, Trixiebelle, I revisited my design to make her look less generic, adding more naturalistic/mystical features to her character but keeping with the humanoid idea of the idea of what fairies look like, as I want her to look like a traditional fairy still. In order to make her less generic and more one with nature I changed her hair to be made from leaves and played around with a less realistic skin colour scheme and eye colour, as well as adding engravings to her skin, like the engravings of a tree bark, that will glow in the dark. I also changed the traditional butterfly fairy wings that people are familiar with, in accordance to fairies, to dragon fly wings and I also researched butterfly antennas which I then decided to give to her, making her again more naturalistic.

I changed her traditional elven fairy ears to leaf-shaped ears. I added these to her in order to add to the more plant naturalistic look, as though she is made from the nature of the forest around her herself. Here is my process, while painting it I realised I had made her eyes too small, while I wanted them to be slightly smaller for a more mystical look I wanted to keep her youth apparent so made her eyes slightly bigger and made her lips thinner from the original thicker lustful lips to avoid her looking as sexual as she is a teenager.





This is a semi-realistic approach I took onboard for my concept art, as I felt I could show the leaves as hair better if I painted Trixiebelle in a semi-realistic style. However for my story board my character will remain looking more cartoon-esque as I originally intended. Though I am still not sure on the skin colour as to whether or not I should keep it within the Autumn leaves colour-schemes such as yellow, red and pink tints or make her face green, like the traditional colour of the forest.

From Script to Screen - Character Design: Trixiebelle Expression Sheet

Here is my basic expression sheet for my character of Trixiebelle.


Wednesday, 5 February 2014

From Script to Screen - Character Design: Trixiebelle Alternative Hairs & Outfits

Here are some alternative outfits and hairstyles that I created for my character of Trixiebelle, I'm not sure what looks the best out of hairstyle A,B or C and outfit 1,2 or 3, any thoughts are welcome. (:


Thursday, 30 January 2014

From Script to Screen - Rough Character Design: Trixiebelle

This is my first design of the character Trixiebelle in my story. Being as my story is supposed to be child-friendly and fantasy, like a fairytale, I figured a more cartoon-esque style would work best. I will soon work on her in Photoshop to create some variations. (:


Thursday, 16 January 2014

Character Design Workshop - Lesson 2

For the second character design workshop we look more specifically at shapes, and how they are important in creating a villainous character, using triangles, a sidekick, harmless or friendly character, circles, and a strong hero character, squares. Again we got given a character and we had to see what shape that character was mainly and change it into one of the other types of characters, I received Roger Rabbit and made him look more villainous, but I had to keep in the same style of the original.


Afterwards we got given a type of character and we had to creating a couple characters using the shapes, but making them all unique and different, but keeping them in the same world with the style. I got a Clown as my type of character, and I drew a basic cartoon-style in the forms of a villainous clown and a dopey, harmless clown. We also had to create a little story behind them so I made up that the dopey, hopeless clown got kidnapped by this psychotic evil clown.



Character Design Workshop - Lesson 1

For the first character design workshop, we had to bring in a favourite character of ours and a styled we liked, I chose Rapunzel from Disney's Tangled. Afterwards we got given a character that we had to draw in the style of our chosen character, I received Stewie from Family Guy and it was weird and funny drawing Stewie in the style of Disney's Tangled though I believed it worked in some areas, unfortunately I cannot find my original drawing for it. >< Afterwards we received another character, and I received Homer Simpson from The Simpsons and I had to draw Rapunzel, in the Simpsons style of art. Though I didn't have a picture of Rapunzel's dress so I had to work from memory.







Monday, 18 November 2013

Rough Character Design - Solar Mob Boss

For the character design, I roughly drew straight into photoshop with a graphics tablet and then used influence from the comic books and pin up style of art for the very bold basic colours. I also wanted her to still look scheming.